Projects
Branded Series - Doodle God
Client:
Game studio JoyBits
Situation:
The client approached us to promote their game through paid user acquisition, having relied solely on organic traffic before.
Objectives:
Achieve profitability from paid acquisition with plans for future scaling.
What we did:
Developed a promotion strategy for ad campaigns.
Created hundreds of creatives for this project.
Tested all major ad networks in the hyper-casual segment.
Leveraged market trends.
Built effective dashboards for analytics.
Introduced predictive metrics.
Results:
Successfully scaled paid acquisition from zero to over $50K+ per month, with 200K+ installs.
Increased organic traffic by 4x through user acquisition (UA).
Brought the game into the top 200 for monthly installs in the "Game Puzzle Free" category in the US.
Reached the top 5 in installs for the "Puzzle - Alchemy" category.